Hephep

Where the magic happens!

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I’m Michaël Boyer, or Hephep. I’m a french videogame maker working mainly with Godot Engine.
This is my portfolio, about all the projects I was involved in. Currently part of the Team Run. Have fun!


Complete Games


Broken Lens

Broken Lens menu Broken Lens ingame Broken Lens book

  • Game Type: Puzzle / Spot the differences
  • Platforms: Steam
  • Role on the project: main developer, game designer
  • Tools and framework: Godot Engine 3.5
  • What I’m proud of: Whole new style art style, working with Viewports, gaining experience in many fields. I did a pretty neat interactive book with shaders!

Run: The World In Between

Run: The World In Between

  • Game Type: Platformer / Runner
  • Platforms: Steam, Itch.io
  • Role on the project: main developer, participated in the game design
  • Tools and framework: Godot Engine 3.3
  • What I’m proud of: I did my own menu system from scratch and a controls binding menu that I will reuse for other games. people told me the character’s physics feels really good.

Micro adventure in a dark alley Demo

Micro adventure in a dark alley

  • Game Type: Platformer / adventure
  • Platforms: Itch.io
  • Role on the project: solo developper, made all the sound effects and Arts
  • Tools and framework: Game Maker Studio 1.8 and Pixly / Aseprite
  • What I’m proud of: First serious project, pixel art animations I did are cool, first time doing cutscenes successfully.

Hephep Fever

Hephep Fever

  • Game Type: Arcade game
  • Platforms: Itch.io, but best played at this url
  • Role on the project: solo developper
  • Tools and framework: Unity 3D
  • What I’m proud of: First “complete” project with a beginning and an end, it still make me laugh after all these years!

In development


HephepBuilder

  • Game Type: Tool
  • Platforms: Github
  • Role on the project: main developer
  • Tools and framework: Godot Engine 4.2
  • What I’m proud of: This tool purpose is to automatize the build process for all the platform RUN : The World In-Between is on. It allow me to build for Windows, MacOS and Linux upload the game on Steam and Itch.io, but I gave it the flexibility to be extended to other game and distribution platform, as it can execute custom scripts after the build. I save a lot of time and avoid errors during release.

Virtual Quarto

Virtual Quarto

  • Game Type: virtual boardgame
  • Platforms: Web, PC
  • Role on the project: main developer
  • Tools and framework: Godot Engine 4.2
  • What I’m proud of: Second game in 3D, I focused on the feeling and learning since the game design was already made. I simply copied the pieces and rules of a boardgame named Quarto. I learned a lot about materials and spatial movements. Still in development because I still can’t export a web build without having the visuals ruined, so I’m working on it.
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Help given on other projects


Mother : Encore

Mother : Encore menu
Godot 3.4
Twitter
A fan made reimagining of MOTHER 1/EarthBound Beginnings. I implemented the inventory menu. Didn’t had the time to do much more but it would be a pleasure if the opportunity arises again.

Prototypes, experiments and gamejam games


Grosse Patate (Boca’jam 2024)

Grosse Patate
Godot 4.2.1
Itch.io link
Theme : 3D experimentations A nice jam taking place in a self-directed shared house in Normandie, France. No specific theme, the goal was to share knowledge among participant. I took advantage of that and tried a FPS 3D game where you have to climp obstacle, and you can jump by hitting the floor and walls with your fist.

Make Me Fall (Global Gamejam 2024)

Into the Friches
Godot 4.2.1
Itch.io link
Theme : “Make me laugh” Again with my sister for the art and musics, with another dev. Focused on the situational comic relief, we choosed to go for a wacky party game (up to 4 players) inspired by Fall Guys but with goofy items. Levels are generated with pieces of level as in RUN : The World In-between. We lacked a bit on sound design and I had a very bad time using tiles, the detection when a player should fall is very bad. I should have gone for polygons shapes for the ground. Still a very good experience !

Into the Friches (Global Gamejam 2023)

Into the Friches
Godot 4.beta.13
Itch.io link
Theme: “roots” First time doing a “strategy” game / turn-based game, for the Global Game Jam 2023, with my sister doing Arts and Musics. The goal is to balance the carbon emissions of a region, acting on the tiles with modifiers to shape the landscape and enhance to total score.

Tamanegi Nashi (development aborted)

Godot 3.1
Itch.io link
A platformer game about an onion. Aborted project right before RUN. More information here.

Labyrinthe (prototype)

Godot 3.0
Itch.io link
A small game for my kid allowing me to try to implement a Randomized depth-first search algorithm for the maze generation.

Commande’Os (gamejam game)

Unity 3D
Itch.io link
Developped at the Global Gam Jam 2018 (theme: Transmission) you play as a friendly postman trying to deliver mail from house to house without getting detected and caught by dogs haunting the neighborhood.

Loto Vocal (android app)

Godot 3.2
A very simple android app to play Bingo with my familly. It allowed me to experience exporting app for android. On a simple touch, the app pull a number from 1 to 90 and it read it out loud with the beautiful voice of my wife. Each pulled number are noted on the side of the screen to check during the game. Grids and fried chips not included.

Alien Wakeup Ritual (gamejam game)

Unity 3D
Global Gamejam site
Developped at the Global Gam Jam 2016 (theme: ritual), it’s a party game where Aliens players are waking up and must do all the stages of their morning routine (as mini-games) before the 3 others players and then leave to work. My first gamejam, with a team of 4 friends, it practically started my passion for game developpment.